»Prinzip: Turbulenz« is a publication, that combines literary, scientific and journalistic articles about chaos, order and the things in between. The challenge is to combine these distinct topics in one publication and to call attention to the role of chaos and order in our everyday life as well as to its aesthetic and philosophic power.
The idea: The visual idea is based on a streaming river. In a flow, you can discover both chaos and order. When it is straight, without any disruption, it's very ordered. But when it gets interrupted, for example by a stone lying in a river, it becomes chaotic, swirled, twisted, in short: turbulent. In the publication, the streamlines of such a flow are
the carrier for the contents. As a flow is not interrupted but continuous, I decided to print the whole publication on one fanfold paper. The final sheet is 47 cm high and 8.70 meters wide. This unusual format as well as the striking streamline visuals also help to excite the viewer's curiosity.
The realization: First of all, 42 »stones«, represented by white circles, were randomly arranged on the layout area.The visualization of the streamlines was accomplished by programming a custom fluid simulation in the programming language Processing. The simulated fluid floats around the »disrupters« and migrates to turbulent behavior.
The gradually changing closeness of the stones leads to a gradient from a very turbulent area to a very ordered section. The subject-matter and the typography both follow this progression. From free, high-contrast typography and the subject chaos, to more and more clean and structured type and articles about order. This all leads to a
strict hierarchy of the design elements: The »stones« build the base, the fluid floats around the them, the style of typography and the contents follow the streamlines. The flip side of the publication gives a short insight »behind the scenes«. The whole source code of the fluid simulation is printed upon it, together with a very brief description of the
mathematics behind it. Small holes punched in the middle of each »stone« enable a peek on the source code from the front side hinting to the back and reminding that the natural appearing streamline graphics were generated by straight mathematical logic.
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